THE 3D WORLD
3D terminology overview
Navigating 3D space
INTRODUCTION TO LIGHTWAVE
Modeller and Layout interface
The Hub
Configuring for efficiency
Assigning keyboard shortcuts
Configuring menus
Plug-ins
Navigating Modeller and Layout
The LightWave 3D project hierarchy
LIGHTWAVE 3D MODELLER
Components of a 3D object
Points and polygons
Working with layers
OBJECT CREATION
Modelling with primitives
Loading and importing objects
Working with EPS files
Drawing tools
Extruding and lathing
Selecting and manipulating points
Transformation tools
Modelling with boolean tools
Working with text
SURFACING BASICS
Polygon selection and surfacing
Setting surface attributes
ORGANIC MODELLING
SubPatch and Spline Patch modelling
Bevelling and smooth shifting
Creating a character
Using Skelegons
Questions and answers
LIGHTWAVE 3D LAYOUT
Customising the Viewport layout
Working with the Grid
Understanding the importance of the Content Directory
BUILDING AND MANAGING A SCENE
Loading objects and scenes
Working with the Scene Editor
Selecting and manipulating objects
TEXTURING
Using the Image Editor
Surfacing and modifying surface parameters
Bump and displacement mapping
Placing and layering image maps
ANIMATING TEXTURES
Procedural shaders
LIGHTING A SCENE
Designing lighting setups
Creating lighting effects
Lens flare effects
Volumetric lighting
WORKING WITH A CAMERA
Understanding camera view and display options
Manipulating the camera
Using multiple cameras
ANIMATING
Keyframing methods
Using Nulls and targeting objects
Parenting objects
Morphing objects
Basic bones setup and animation
Fine tuning animations with the Graph Editor
Previewing an animation
RENDERING
Setting render options
Working with Viper
Compositing
Adding realism
File types and compression
Questions and answers |