newtek lightwave 3d

Course Title:

LightWave 3D Introduction

Duration:

2 days

Prerequisites:

Go to contentNo prior knowledge of LightWave 3D is required

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Objectives:

LightWave 3D is one of the leading cross-platform 3D applications used by professional studios for creating sophisticated 3D models, games development, multimedia content, animations for film and television and - increasingly - 3D content for the web

LightWave 3D is comprised of two linked applications; Modeller and LightWave (also known as Layout).

This practical ‘hands-on’ two day course covers both applications in detail and is designed to allow you confidently to step into the world of 3D animation and modelling

 

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THE 3D WORLD

3D terminology overview
Navigating 3D space

INTRODUCTION TO LIGHTWAVE

Modeller and Layout interface
The Hub
Configuring for efficiency
Assigning keyboard shortcuts
Configuring menus
Plug-ins
Navigating Modeller and Layout
The LightWave 3D project hierarchy

LIGHTWAVE 3D MODELLER

Components of a 3D object
Points and polygons
Working with layers

OBJECT CREATION

Modelling with primitives
Loading and importing objects
Working with EPS files
Drawing tools
Extruding and lathing
Selecting and manipulating points
Transformation tools
Modelling with boolean tools
Working with text

SURFACING BASICS

Polygon selection and surfacing
Setting surface attributes

ORGANIC MODELLING

SubPatch and Spline Patch modelling
Bevelling and smooth shifting
Creating a character
Using Skelegons

Questions and answers

LIGHTWAVE 3D LAYOUT

Customising the Viewport layout
Working with the Grid
Understanding the importance of the Content Directory

BUILDING AND MANAGING A SCENE

Loading objects and scenes
Working with the Scene Editor
Selecting and manipulating objects

TEXTURING

Using the Image Editor
Surfacing and modifying surface parameters
Bump and displacement mapping
Placing and layering image maps

ANIMATING TEXTURES

Procedural shaders

LIGHTING A SCENE

Designing lighting setups
Creating lighting effects
Lens flare effects
Volumetric lighting

WORKING WITH A CAMERA

Understanding camera view and display options
Manipulating the camera
Using multiple cameras

ANIMATING

Keyframing methods
Using Nulls and targeting objects
Parenting objects
Morphing objects
Basic bones setup and animation
Fine tuning animations with the Graph Editor
Previewing an animation

RENDERING

Setting render options
Working with Viper
Compositing
Adding realism
File types and compression

Questions and answers

More 2D and 3D Animation Course and Prices


Castalia, 49 Bisterne Avenue, London, E17 3QR. Tel: 020 8926 1564. Fax: 020 8923 7952

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