INTRODUCTION
Setting up a 3D environment
Exporting Shockwave 3D from 3D applications such as Lightwave or 3ds Max
Obtaining 3D scenes and models from third parties
Importing Shockwave 3D
UNDERSTANDING 3D CAST MEMBERS AND PROPERTIES
The 3D Xtra
Using the 3D Window
3D properties
Using the 3D Property Inspector (3DPI)
RENDERING METHODS
Which renderer to choose
Open GL, Direct X
3D LINGO
Using antialiasing for 3D sprites
3D behaviours
Accessing models and resources using Lingo
Controlling lights and cameras
Manipulating shaders and textures
Controlling groups of models
ANIMATION
The Collision modifier
Bones player modifier
Keyframe player modifier
UNDERSTANDING VECTOR MATH
Creating parent-child relationships
Using vectors to determine the position of a model
3D TRANSFORMS
Transform properties
Transform commands
Movie properties
3D cast member properties
Cast member commands
3D sprite properties
3D sprite commands
EXPORTING YOUR PROJECT
Questions and answers |