INTRODUCTION
Working in a 3D environment
Planning your project
The Co-ordinate Manager
Hot keys
Customising the interface
The View window
The 4th Dimension
Project settings
MODELLING IN CINEMA 4D
The selection tools
The Active Tool Manager
Creating primitives
Creating splines
Creating spline primitives
Creating NURBS models
Using the construction tools
Using extrude, bevel and mirror
Selecting and positioning objects
DREATING MATERIALS
Cartoon-like or photorealistic?
Material channels
- colour and luminance
- transparency
- bump maps
Adding materials to complex models
Layering materials
CREATING TEXTURES
Image based maps
2D and 3D textures
Editing existing textures
LIGHTING TECHNIQUES
Creating depth with light
Key, fill and back lighting
Animating lights
ANIMATION TECHNIQUES
Camera angles
Traditional animation techniques
Key frames
Animating models
Animating cameras
RENDERING
Using wireframe
Frames, fields and frame rates
Depth of field
Rendering tags
FINALISING YOUR PROJECT
Importing, merging and replacing scenes
File management
Questions and answers |