Introduction to Authorware
Design & Presentation Window
The Icon Palette
The Tool Bar
Controls
Design Window Shortcuts
Using the Display, Wait, and Erase Icons
The Display Icon
Sequencing & Separating Icons
The Toolbox
The Wait Icon
The Erase Icon
Using the Text Tool
Aligning Objects
Creating and Moving Graphic Objects
Using the Drawing Tools
The Inspectors
Using the Motion Icon
Types of Motion
Direct to Point Motion
Path to End Motion
Motion Icon Settings
Importing Media
Importing Graphics
Graphic File Formats
The Sound Icon
Importing Sounds
Sound File Formats
Concurrency
Synchronizing Sounds
Link vs. Embed
The Digital Movie Icon
Loading a BMP Sequence
Digital Movie Formats
Storage of Movies
Creating Interactions
Key Components of Interactions
How They Work
Common Interaction and Response Settings
Response Types
Using the Button Library & Editor
Creating Hot Spot Responses
Key Components of Hot Spots
Advantages
Design Tips
Introduction to Authorware System Variables
The Variables Dialog
Assigning a Value to a Variable
Displaying a Variable on the Screen
Controlling Buttons with Variables
Storing Calculations
Media Libraries
Adding Content to a Library
Changing Content
Updating Links
Advantages of Using Libraries
Creating Text Entry Responses
Key Components of Text Entries
Customization Options
Variations in Responses, Wildcards
Creating Time Limit and Tries Limit Responses
Key Components of Time Limits
Key Components of Tries Limits
Useful Applications
Creating Hot Object Responses
Key Components of Hot Objects
Aligning Graphics
Advantages of Hot Objects
Creating Target Area Responses
Key Components of Target Area Responses
Procedure for Building Target Areas
Benefits of Target Area Interactivity
Applications of Target Areas
Creating Conditional Responses
Key Components of Conditional Responses
Conditional Expressions
Applications of Conditional Responses
Using the Framework and Navigate Icons
Key Components of Frameworks
Navigation Properties
Displaying a Framework-related Variables
Benefits of Framework Structures
Inserting Flash Objects
Inserting a Flash Movie
Adding Hypertext
Key Components of Hypertext Structures
Best Procedure for Building Hypertext Interactivity
Using Authorware Models
Key Components of Models
What the Difference? Models vs. Libraries
Decision Icon Branching
Key Components of Decision Branching
How it Works
Decision Icon Properties
Branching Options
Path Properties
Flow Line Cues
Introduction to Authorware Functions
The Functions Dialog
Using System Functions
Publishing Your Work
Packaging Files
Guidelines
Packaging for Web Delivery
Embedding the File in an HTML Page
One-Button Publishing
Designing for Web Delivery
Questions and answers |