THE STAGES OF THE 3D PIPELINE
Modelling, materials, lighting, cameras, animation and rendering
THE MAX INTERFACE
The menu bar, tool bars and boxes
Activating and arranging viewports
The Command Panel
DRAWING PRECISION
Grids explained
The Transform Managers
Using Axis Constrainers
MODELLING IN 3DS MAX
The Create Panel
Fundamentals of modelling
Creating primitive based objects
Lofting and Lathing
ARRANGING A SCENE
The various selection methods
Pivot points explained
The move, rotate and scale transforms
Aligning objects
Cloning and grouping objects
Creating and using selection sets
Positioning and adjusting cameras
IMPORTING FROM AUTODESK
Opening Vis Render files
Importing from AutoCAD (.dwg)
MODIFYING OBJECTS
The Modify panel
Object modifiers
LIGHTING
Different types of light sources
Positioning and adjusting lights
THE MATERIALS EDITOR
The Materials Editor interface
Adjusting materials
The Material Library
Reflection and bump maps
Importing bitmaps
RENDERING A STILL IMAGE
Render parameters and options
ANIMATING A SCENE
Animation controls
Controlling time
Dummy objects explained
Creating event-driven animation
RENDERING AN ANIMATED SCENE
Rendering parameters
Output options
Questions and answers |